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Joints moving out of the mesh

Anonymous

Joints moving out of the mesh

Anonymous
Not applicable

Hi hope someone can help. I create a rigg and bind it to the mesh but when I move the joints they come out of the mesh. If I use IK handles it's the same Problem. I don't now what I can do to fix this. 

Also if I want to animate a Leg and I push it up with the IK handle, the hip joint goes crazy and the leg turn around very fast.

Another Problem is, if I had IKs at the fingers and move the hand, the IKs of the fingers stay in place. I tried to parrent all the controller of the fingers to one controller but thats not working.

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