Hi, I'm studying animation and rigging with Maya by myself.
I created joints and skinned them to the mesh(and also adjusted the skin-weight).
And then, I tried setting the animation key with 's' to a joint.
But after that, the joint that I set the key(s) is disconnected (or unbinded)...
I don't know why and can't find a similar case anywhere..
What should I do...? I have to solve this problem ASAP ๐
* I inserted the recorded video of that problem
-> after setting the animation key(s)
What are you doing at :15 and :24 in that video that's making the rig spine2 joint snap back to rotate (0,0,0)?
Sorry for late๐ฟ I didn't check the email about your reply..
I didn't want to that joint snap back to rotate (0,0,0)........
It reseted autometically itself
I want to know why and solution about it..!
The only guess I can come up with is that maybe your ik stuff is not set up correctly? Try deleting them and trying again. Otherwise maybe share the maya file here?
OMG I solved this..!! I deleted all of them and imported them as you said.
After that, it works so well.. hahaha
I feel like I'm a Spoiled-Princess...
Thank you so much for helping me๐
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