I started painting a body, but the fingers I'd like to do automatically, perhaps with some manual polish afterwards.
Please no suggestions for specifically fingers, I'm looking for a way in general to automatically skin joints without messing up skinweights on other joints 🙂
Solved! Go to Solution.
Solved by stephenkmann. Go to Solution.
I generally do this by duplicating the geo. and running the skin on the duplicate.
and then copy only the wts for those verts over to the original.
I show a little bit of how to do that in this quick video
https://youtu.be/S5oaFH_KgDY?t=755
hth
-=s
Huh, I tried copying earlier but it didn't work, but I think I clicked both meshes instead of just the verts of one and the whole mesh of the other, so maybe that's why. Thanks, I'll try this!
Btw since you seem knowledgeable about skinweights, do you know why Maya sometimes displays the skinweights wrong? Like e.g. right now I had to delete 2 hours of work because while the skinweights seemed fine in the editor, when I actually moved those joints it became obvious that the skinweights and the color display of those weights was completely out of sync... It sometimes happens to me
It’s hard to tell if the weights are displaying wrong or if there is something else going on
do you have “maintain max influences “ on or off
are some of the joints wts locked?
Check those verts in the component editor
also do you have overlapping uvs?
No overlapping UVs.
What am I looking for in component editor?
Maintain max influences is on
turn off the maintain max influences.. ( unless for some reason you really need it)
it will bounce weights around to other joints when you use smooth, or scale in unpredictable ways.
in the component editor you can see what joints are influencing the verts, and to what amount.
when you see that spike on move, select a vert and open the component editor and see what the weights actually are ( to see whats actually happening )
also I would unlock all the joints wts. so you can freely move the wts around.
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