Hi there, I have a strange issue where I am able to see and select my joints in the viewport, node editor, ect. but I cannot find them in the outliner, even when trying to find them with ctrl+f. Does anyone why this might be? I have my settings to show all, is there something else that I might be missing? Thank you!
Solved! Go to Solution.
Solved by Kahylan. Go to Solution.
Hi!
The joints probably have the setting "Hidden in Outliner" turned on. You can check if that is the case in the Attribute Editor under the Display Settings.
I hope it helps!
Thanks so much for the reply! Unfortunately I tried that and it still is not showing up. I copied the skeleton and wiped away everything I could to isolate the joints, and the only object left is one of the controls. Apparently the joints are inside it but not seen. Do you know how this could be possible?
Sadly I can't think of anything that would do this, it also doesn't look like it is a shipped asset...
Could you maybe export this selection (the duplicated control with the joints) as a .ma and upload it here so I can take a direct look at it?
That would be super helpful! Yes, here is the file. Thank you! https://tinyurl.com/22dzjs5k
Hi!
So it was the "Hidden in Outliner" setting, but it is separately set on every object in the hierarchy of the "Joints" group.
Run this script form a python tab in the script editor, that should fix it.
import maya.cmds as mc
all = mc.ls(dag= True)
for a in all:
mc.setAttr("{0}.hiddenInOutliner".format(a),0)
I hope it helps!
Yes I think that worked! I needed to also toggle the "Hidden in Outliner" on and off again for them to show up, but they're there now! Thank you so much!
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