imported FBX don't show animations

Anonymous

imported FBX don't show animations

Anonymous
Not applicable

Hi all!
There are bunch of animations in a fbx file (bones with keys only). They all load in Unity3d without problems but only last clip load in Maya. How to load all clips in Maya?
Thanks!

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mcw0
Advisor
Advisor

Use namespaces.  FBX is special in that if the name of the node exists in the scene file, it will replace the existing node with the new one.  This can be handy for a pipeline set up with that in mind.  But if your goal is to load all the FBX files, then use namespaces to keep names unique.

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Anonymous
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There is a one FBX file with many clips (Idle, running, attack, etc) on a timeline. I see them in the import options

http://prntscr.com/ttn503 

But there is no option to fill the timeline with all clips

http://prntscr.com/ttn62w 

mcw0
Advisor
Advisor
Accepted solution

Cool...this is the first time I've seen animation takes in an FBX file.  Never knew about it.  Learn something new everyday!  So since I've never encountered this, all I can give you is a work around.  I would import each take and save it out.  One file for each take.  Then use my previous suggestion of using namespaces to import each one.  If your goal is to have a final file with all of the animation on one rig, then you can just copy and paste the animations from each of the takes onto your final rig.  Then delete those individual takes.

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