IK controllers won't follow character rig
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This is my first rigging character, and it's mostly done by Advanced Skeleton. I prefer to animate using IK , so I made IK controllers for the female character's hair by myself.
What I did:
1. Create IK Spline Handle for hair joints
2. Create clusters in IK Spline curves (3 for each curve)
3. Create nurbs, parent constrain them to clusters, as IK controllers.
4. group nurbs, so I can control them as one.
However, the clusters or IK controllers won't follow root controller(video 1).
If I parent constrain root or head controller to IK controller group, it follows, but hair joints twists unexpectedly.(video 2)
The video 3 shows my outliner, someone tells me what I did wrong plz. What can I do so that IK controllers would follow and joints won't twist, appreciate!!!