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HumanIK rigs in Time Editor

Soft-to-Maya
Participant

HumanIK rigs in Time Editor

Soft-to-Maya
Participant
Participant

Hi,

 

Do HumanIK rigs work in Time Editor?

Can you create additive and override layers for different HumanIK rig controls?

I can't figure out the connection between HumanIK controls (body parts, pins, IK Blend T/R) and Time Editor layers. For example, I often end up keyframing the IK Blend T/R values (0>1>0) to get layers to work at all and I'm not sure this is how it's supposed to be done. And it doesn't work always.

 

I can't get this workflow from the Maya manual working:

https://knowledge.autodesk.com/support/maya/learn-explore/caas/CloudHelp/cloudhelp/2022/ENU/Maya-Ani...

 

Has someone got that working?

When I try "Select driven Objects" on the shoulder (or any other) control, I get the all the controls selected, not just the children of the shoulder controller

 

I would very much like to see a thorough tutorial/explanation on the subject, this is very important if you plan to use motion capture, HumanIK and Time Editor to animate on top of motion capture.

 

Best Regards,

Kai

 

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