Announcements

Between mid-October and November, the content on AREA will be relocated to the Autodesk Community M&E Hub and the Autodesk Community Gallery. Learn more HERE.

How to solve the shaking issue on keyed joints?

How to solve the shaking issue on keyed joints?

menghui6WUWM
Contributor Contributor
1,216 Views
4 Replies
Message 1 of 5

How to solve the shaking issue on keyed joints?

menghui6WUWM
Contributor
Contributor

hey, I am newbie in maya animation field.

Recently I got a keyed animated skeleton, on which its fingers are shaking (huge ups and downs on graphic editor)

Is there any efficient ways to smooth out those keys and make the finger animation look better?

 

Cheers

0 Likes
Accepted solutions (3)
1,217 Views
4 Replies
Replies (4)
Message 2 of 5

menghui6WUWM
Contributor
Contributor

Is there any way out?  I have some shaking keys for 3 mins, cannot think if I just tweak it frame by frame, it would be killing me! Who can help me?! Please! 

0 Likes
Message 3 of 5

Kahylan
Advisor
Advisor
Accepted solution

Hi!

 

There are two tools that you could try to use on this. You'll need Maya 2022 or higher to have them available.

Select an affected joint and in the Grapheditor under Curves you'll see a tool called "Peak Removal Filter".

This tool will try to remove spikes from your curves that seem too extreme or irregular over a short period of time. Sadly apart from setting what curves you want to filter and over which timeframe, it doesn't give you many settings.

 

The other tool is the "Smooth Filter (Gaussian)". You find it in the UI right over the Peak Removal filter. This tool basically just smoothes out your curves. This can be used to get rid of some jitter, by trying out different values you can probably get some pretty good results, but since it smoothes out everything, it will also make your animation floaty, so it is to be used with caution.

 

Depending on your curves, these two tools can give you a pretty good starting point. After that, you'll probably need to do oldschool cleaning on the rest. Select the joints with the jitter on them, look at the curves in the graph editor. Jitterning like this is fairly easy to spot, as you will have bit up and downs in your curves over very short times. select the keyframes in the places where most jitter happens, Ideally between two frames of the same value and delete those keys.

 

I hope it helps!

 

 

Message 4 of 5

menghui6WUWM
Contributor
Contributor
Accepted solution

Great info! It works well on mine!

Thank you very much~ 

0 Likes
Message 5 of 5

menghui6WUWM
Contributor
Contributor
Accepted solution

It works, thank you very much~ 

0 Likes