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How to pick the geometry/fix textures/import process on old rigs

stevenfila7
Advocate

How to pick the geometry/fix textures/import process on old rigs

stevenfila7
Advocate
Advocate

Good day all,

 

My question(s) are quite simple. 

 

I import old rigs into Maya 2017/18 and have texture issues on the geometry and can not pick the geometry on the character to make any changes

 

Here are the steps that I took:

 

-Downloaded rig

 

-I created a reference file of the rig first

 

-Then the rig gets imported

 

-Character is missing textures because normals are not correct during the import process

 

-I also can not pick the geometry on the character to correct the normals/texture problem (i.e. the eye on the character)(eye is black in viewport)

 

Other questions that come to mind:

 

Should I create a new project folder before referencing rig?

 

Should I place all texture files (png, jpg) into source image folder that maya creates by default when making new project?

 

Is there something that I need to do in the hypershade to solve the issue?

 

Please advise and thanks.

Steve

 

 

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