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How to have duplicate character mesh driven by same joints and blendshapes?
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I need to create two duplicates of my character mesh to facilitate some visual effects. In the end all three copies will need to have their own material node networks/shading groups.
I tried Duplicate Special with Duplicate Input Connections, but doing it this way I cant put different materials on each copy since they share the same network, this would otherwise appear to work perfectly.
Any other ideas? The key thing is to have all three meshes driven by the same skeleton and ideally changing a blendshape on the original would change it on the other two as well. Thank you for any help!