How to Export Skinned Character

Anonymous

How to Export Skinned Character

Anonymous
Not applicable

Hello, I'm trying to export an FBX of my rigged character. This character doesn't contain animations. Just the model, rig, skin and controllers. I am not able to export out the skin. This message has appeared. Any clue on what I did wrong? I can't quite understand it. I used the auto rigger for parts of this model and added other parts to the rig. when I click for it to return to bind pose, it does return to the bind pose, and I tried to export the model in bind pose.

 

 

I did come across many issues with rigging this model and am still trying to figure out how to correctly rig a character so I might have done something wrong again...

 

fsdf.jpg

 

 

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rflack
Contributor
Contributor

 

@Anonymous

 

I can get a clean FBX export from your.ma file!

 

Unbind all meshes

 

bind:

bunny (mesh) to bunny (joint)

bunnychan01.PNG

 

 

then bind:

bunnychan_jacket , bunnychan_body, bunnychan_belt (meshes) to Bunnychan_HipsTranslation (joint)

bunnychan02.PNG

 

uncheck Bake Animations & Embed Media in the FBX Export All settings

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Anonymous
Not applicable

Thanks. I see now what my issue was, I wasn't moving the skeleton when testing the skin. I was moving the "Bunnychan_Ctrl_Reference". The skinning error that I showed still happens... But the skin seems to work. Other than that what can I do? Do it your way and just save out the skinned map and re-import it?

 

By the way: so its just normal to not be able to export out the control connections to the bones? Like all the parents and IK's are all gone. Is that just how it works?

rflack
Contributor
Contributor

I'd suggest the error is because you have nodes in your skinning data that don't need to be there.

1. save out your skin weights

2. Unbind the meshes

3. re-skin them (detail in previous message)

4. Copy Skin Weights

 

That should get you a clean export without errors.

 

Unfortunately I don't know why or what you're exporting to!

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