How to? Exploded view- model parts
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Hello!
My goal is to create an exploded view of an object with several meshes (e.g. the single parts of a controller moving away from each other to reveal what parts it's made of, like the attached picture).
It's really easy in Blender with the copy location constraint, so I was looking for something similar in Maya, but both point and parent constraints don't allow for partial weight values, resulting in the single meshes moving in unison.
I've found out about Mash and tried setting the Network to initial state in distribute with an added ID node for the number of objects. But further steps either with an explosion or offset node didn't yield the results I was hoping for.
There must be a way instead of manual keyframe animation no?
Thanks in advance for any suggestions!