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How to connect bones without damaging the body.
At the moment of connection, the body contorts.
Thanks in advance
Solved! Go to Solution.
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How to connect bones without damaging the body.
At the moment of connection, the body contorts.
Thanks in advance
Solved! Go to Solution.
detach your geometry from the bones, do your bone connection, and re-attach the geometry to the bones.
Your question is kind of vague. It sounds like you have a body mesh that is already skinned to a skeleton and you want to add a new bone to the skinCluster without affecting the skinning that was already done. If that's what you want to do this is how you do it:
Then you will need to add influence to the new joint using the paint skin weights tool just like you normally would.
It does not work
You need to be more specific.
@yrbena you need to be more specific about what you are trying to accomplish, and what issue you are encountering. Saying "it didn't work" isn't going to help me to understand what problem you are encountering. Saying that "the body curved" is still very vague. Could you send the scene? Or do a screen recording showing your issue?
It's quite easy (when you do it often you script it!):
select your skinned object
skin>go to bind pose
skin>detach skin (optns) -> keep history
move your bone(s)
select bones
skin>smooth bind you object
don
Hey
Thank you. Through your thinking I found the solution. And it is laid before you.
Thanks again.