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01-27-2018
07:45 AM
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I imported a fbx into maya,and wanted to change all joints's radius to the same value, say 1.0,but cannot find an easy way after googling,here are the two solutions i found.
1 Display > Animation > Joint Size -- This only changes display size,if I export to fbx,joints size won't change.
2 use Attribute Spread Sheet. -- Seems that I have to input radius for each joint.there is no way to just input once and change all,shown in this screenshot
Really there is no way to change all by input once,do I have to input for each joint? I'am carping at this because I have many fbx,some with more than 100 bones,it's very time consuming.
Solved! Go to Solution.