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The Maya 2022 docs talk a lot about how to edit component tag membership WITHIN a given mesh, but I can't find any mention of how to add a new object to an existing deformer. Used to be, you'd add it to the deformer set. How do you do it now? (I know how to roll back to deformer sets, but I want to use component tags & falloffs).
Solved! Go to Solution.