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HIK controller curve tangents not baking to skeleton keyframes?

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Anonymous
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HIK controller curve tangents not baking to skeleton keyframes?

Hi!

 

I'm not sure if i'm messing something up during the process of keyframing or using move/rotate tools and the graph editor, i don't have an extensive amount of experience.

 

Basically i'm moving my control rigs and keyframing them, and everything works correctly. The Yellow(FK) bones follow the control rig(IK) just fine.

 

But when i change the animation curve tangents of the control rig it doesn't apply at all to the bones, as if the control rig just ignores any interpolation, and the FKs just get a standard interpolation on them when a keyframe is made.

 

Is there a way to fix this? I tried it on a fresh default rig but it messes up there as well, so i'm thinking that i'm either trying to do something unsupported or i'm doing it wrong.

 

It just seems weird that it wouldn't work the way i think it should by default - now if i want smooth interpolation between keyframes i have to do it manually on each joint after i'm done animating the control rig.

 

Any help would be appreciated.

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