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Help! Invisible joints! I've tried everything...

5 REPLIES 5
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Message 1 of 6
exsulator
7348 Views, 5 Replies

Help! Invisible joints! I've tried everything...

exsulator
Advocate
Advocate

I've got a really weird issue where suddenly as I'm working with nodes, a joint chain disapperas. It's happened before.

 

If you want to take a look, I've isolated one such joint in a maya file as an attachment (regular upload doesn't work for whatever reason).

 

You'll probably suggest the following, but I've done it already;

  1. Hide/Unhide joints
  2. hide/unhide hierarchy above joints
  3. Channel box > Radius to a high number
  4. Turn on/off all layers
  5. Viewport > Show > joints
  6. Attributes > draw style > Bone
  7. Attributes > enable/disable drawing overrides
  8. Show > isolate selected on/off
  9. Delete history on joints
  10. Optimize scene size

Is there any other way?

0 Likes

Help! Invisible joints! I've tried everything...

I've got a really weird issue where suddenly as I'm working with nodes, a joint chain disapperas. It's happened before.

 

If you want to take a look, I've isolated one such joint in a maya file as an attachment (regular upload doesn't work for whatever reason).

 

You'll probably suggest the following, but I've done it already;

  1. Hide/Unhide joints
  2. hide/unhide hierarchy above joints
  3. Channel box > Radius to a high number
  4. Turn on/off all layers
  5. Viewport > Show > joints
  6. Attributes > draw style > Bone
  7. Attributes > enable/disable drawing overrides
  8. Show > isolate selected on/off
  9. Delete history on joints
  10. Optimize scene size

Is there any other way?

5 REPLIES 5
Message 2 of 6
mspeer
in reply to: exsulator

mspeer
Consultant
Consultant

Hi!

 

Check the Scale values of your transform node [0 0 0], this can't work,

just set them to [1 1 1] and correct the transform values for your joint.

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Hi!

 

Check the Scale values of your transform node [0 0 0], this can't work,

just set them to [1 1 1] and correct the transform values for your joint.

Message 3 of 6
exsulator
in reply to: mspeer

exsulator
Advocate
Advocate

Thanks for the reply! If by "transform node" you mean the curve transform node, there doesn't seem to be any scale options. Perhaps I misunderstand, but it seems joints don't have a transform node of their own.

I might add that putting a freshs curve transform node under these joints, with the Mel-script "parent -r -s", results in the same as before; it can't be seen. However, removing the old curve transform nodes from  these joints and putting them under any other object in the scene, reveals them again. It seems the issue is not with transform nodes?

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Thanks for the reply! If by "transform node" you mean the curve transform node, there doesn't seem to be any scale options. Perhaps I misunderstand, but it seems joints don't have a transform node of their own.

I might add that putting a freshs curve transform node under these joints, with the Mel-script "parent -r -s", results in the same as before; it can't be seen. However, removing the old curve transform nodes from  these joints and putting them under any other object in the scene, reveals them again. It seems the issue is not with transform nodes?

Message 4 of 6
exsulator
in reply to: exsulator

exsulator
Advocate
Advocate

The old upload isn't very representative, I realise. Here's the full FK/ik leg in question

 

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The old upload isn't very representative, I realise. Here's the full FK/ik leg in question

 

Message 5 of 6
mspeer
in reply to: exsulator

mspeer
Consultant
Consultant
Accepted solution

Hi!

First scene:

scale0_1.gif

 

 

Second scene:

scale0_2.gif

 

0 Likes

Hi!

First scene:

scale0_1.gif

 

 

Second scene:

scale0_2.gif

 

Message 6 of 6
exsulator
in reply to: mspeer

exsulator
Advocate
Advocate

Goodness! How can I have missed that? Thanks so much, I'm trying that when I get home!

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Goodness! How can I have missed that? Thanks so much, I'm trying that when I get home!

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