Hi,
Using the game exporter in Maya 2018 (but seems the same issue in 2020),
From one scene file I need to export several animation clips, which seems possible with the animation clips panel.
However my clips are all single frames and seems the UI forces you so pick a minimum of 2 frames per clip?
So wondering if there is a way I'm not seeing to export single frames?
Would be a very useful feature as there are several cases where you might want to animate several poses in one scene and export each frame as its own fbx. Can't think of a valid reason to force disable single frame exports.
For example to replicate:
* Animate any object over 10 frames (e.g. a sphere jumping into random positions)
* Use the Game exporter to export all
* Create named animation clips, but try setting and with the same start/end frame
You will notice if you set the start frame to 1, and end frame to 1 the UI will force the start frame down by one, so to 0. Same if you were to re-update the start frame to 1, the end frame updates to 2.
So seems its forcing animation clips to be at least 2 frames long, which is a pointless limitation and breaks a quite useful workflow.
Unless I'm missing something in the UI this will means ill have to bypass the tool entirely just to export single frames!