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I'm rigging a dinosaur skeleton.
To get the tail and neck bones to move correctly, I have them parent constrained to follicles, which are attached to a nurbs surface. The nurbs surface is bound to joints.
Unfortunately with some rotations, random follicles will flip out of their correct orientation, seemingly ignoring the normals of the nurbs surface. I've looked around online and it looks like this used to be a common problem, but most people are saying it was fixed around Maya 2011 or so.
Please find a link to a stripped down version of my scene below. The tail has been rotated down (using the stairs down attribute on what was the hips control), and you can see that a couple of follicles near the base and one further down aren't aligned properly.
Interestingly, if that attribute is at 0 and I use one of the other controls to rotate or bend the surface, the flipping doesn't occur as reliably - sometimes it doesn't happen at all, and other times it's a constant issue.
Has anyone encountered this or can see anything in my scene which might be causing it?
Thanks.
Link to scene: https://drive.google.com/open?id=0B2U9xMM1hDhra3NSM1pJcldNdGc
Solved! Go to Solution.