Fixing a flipped joint on a fully skinned character
Not applicable
10-04-2021
05:13 PM
- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report
Hello, I just completed painting on the weights for a little mouse character and I started to then pose him. Somehow, as soon as I clicked on one of the controls to move the tail, the rotational axis of one of the base joints mysteriously flipped and completely deformed the tail in doing so. I will attach a screen capture to show you what I mean.
I tried to reorient the joint and nothing happened. I tried ctrl z all the way back past when the flip happened and it stays how it is no matter what. Can someone tell me how I can flip the joint back to it's original position? Is there even a way to do this without deskinning and having to rebuild the tail rig and reskinning again?
Link copied