Fixing a flipped joint on a fully skinned character

Anonymous

Fixing a flipped joint on a fully skinned character

Anonymous
Not applicable

Hello, I just completed painting on the weights for a little mouse character and I started to then pose him. Somehow, as soon as I clicked on one of the controls to move the tail, the rotational axis of one of the base joints mysteriously flipped and completely deformed the tail in doing so. I will attach a screen capture to show you what I mean.

 

I tried to reorient the joint and nothing happened. I tried ctrl z all the way back past when the flip happened and it stays how it is no matter what. Can someone tell me how I can flip the joint back to it's original position? Is there even a way to do this without deskinning and having to rebuild the tail rig and reskinning againjoint flipCapture.PNG?

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hamsterHamster
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Main question is: what input connections cause it?

Step-by-step solution would involve seeing the rig itself, hierarchy matters - post zipped MA, if interested.


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