Hi there,
I have a rigged file that was working perfectly fine up until recently, when it suddenly stopped exporting any kind of animation in FBX format. My other rig still works fine, but all of a sudden, any animation with this rig just refused to bake out the animation in FBX format. It works fine as Alembic and .DAE, but I need to use it in UE4, and FBX is the only thing I can really use. I noticed it only bakes frames out on the eye joints and nothing else.
I have tried exporting in a new version of Maya, a different FBX version, I have enabled the animation baking settings, I tried to delete history, reskin the model, re-constrain the controls, delete and redo the bind pose, re-export from a new scene, disable and re-enable the FBX plugin, deleted the prefs and Maya folder and restarted Maya... nothing works. Ahhh!
I would be eternally grateful if anyone can get this working for me. It worked once, totally randomly, but it didn't work once imported into UE4 so I think it was a total fluke.
Here is a link to my file (it is Maya 2019 format): https://1drv.ms/u/s!ArqaIEQveQa9gdou0UuMpGAXLKDYjA?e=gFdiwt
PS - Apologies if the rig is a mess, I am quite new to rigging, however I'm not entirely sure it is the rig that is the issue since it worked perfectly until now, and my other rig still works well.
Thank you very much!
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