Hello, I'm having an issue with exporting an animation. The exporting process itself works fine, on the surface. No error messages or anything to say that there's an issue. But when the FBX is re-imported into Maya the animation gets, for lack of a better term, broken. I have attached a couple of examples from my MeleePunch animation. As you can see, some of the joints don't move at all, such as the fingers becoming a fist, or the shoulders rotating with the motion, and some of them move in random directions that they didn't do prior to the export, which can be seen in both of the arms.
I've sent this file off to my teammates and asked them to verify an exporting issue, but when they try it their FBX files all work as they're supposed to. Believing it to be an issue within my personal Maya suite, I have reset both the preference and Maya folders located in my Finder. This did nothing to fix the issue. None of us have any clue as to what is happening. I'm really hoping that someone else may have the answers, because we are truly stumped. I have more reference images/videos should they be necessary.
Thank you.