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Eye aim constrain with rigged mesh
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Hi. I have a problem with my eyes movement on a rigged mesh. I've set an aim constrain for each of my eyes, then parented it to the neck joint of my head. I also had to center pivot for my eyes, so they rotate in a right way. So far it seems to work well:
If I move my rigged neck, eyes seem to follow correctly:
The problem starts, when I try to rotate them after changing my head's position:
I've digged through lots of threads and tutorials, but haven't find any answer to solve my problem, and without correct eye movement I'm unable to proceed with my animation.
Please, help.