Announcements
Attention for Customers without Multi-Factor Authentication or Single Sign-On - OTP Verification rolls out April 2025. Read all about it here.

Exporting looped clips from Time Editor results in baked keys!

exsulator
Advocate

Exporting looped clips from Time Editor results in baked keys!

exsulator
Advocate
Advocate

Maya: So you want nice, clean keys when you import animation clips, eyh?

Me: Yes!

Maya: Should be no probl... wait, did you by any chance use the loop feature on any of your clips?

Me: Uhm... yes?

Maya: Oh, sorry then. We actually bake all keys if they're looped. Standard policy, nothing to do about that, I'm afraid.

 

Anyway, this might be a bug? Is this only me? Or can someone tell me how to fix this so that looped clips don't get baked into a billion keyframes?

 

Maya_timeEditor_export_results_in_baked_keys.png

 

 

On the picture: The clip has just been imported. Frame 1 through 21 was a simple animation with three keys, and beyond that the clip was simply looped. As you can see, the looped part has been baked into a multitude of keys. Curiously, this doesn't happen to the original clip.

0 Likes
Reply
485 Views
1 Reply
Reply (1)

Anonymous
Not applicable

I am encountering the same issue!

Not that it is a no-go at all but once I try to bake a looped animation into my scene, it creates keys for every frame in the looped part of my animation.

 

I dont think it is a bug either but an option for not baking every single key in a loop-animation would be much appreciated!

0 Likes