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Hi guys,
I am at a loss here and I can´t find anything about this. (I´m fairly new to working with industry standards)
I have a Mesh with Rig. I animated it in Maya and baked the Animation (for using it in Unity).
Is there a way to export ONLY the animation clip with fbx?
I feel like the game exporter offers me the option to do that with the time editor option.
Best I can do so far is exporting the rig with the baked animation (I think it´s because I need to select the Rig to select my animation in the time slider)
Is it even a standard to export the Mesh and Rig in one fbx and Animations in separate files?
thank you in advance!
Solved! Go to Solution.