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Exporting animation issues to Unity - Rig made using advanced skeleton
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09-07-2018
08:54 PM
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Hi Autodesk community,
I have an urgent issue.
I have made a character to be animated and exported for Unity. I have exported the character with animation to Unity in an FBX. format. Upon reviewing the animation in Unity, I see that the face,eyes,props will move accordingly - but the body is frozen.
- I have modeled a character and decided to use the 'Advanced Skeleton' plugin to rig my character.
-Exported and imported to Unity in FBX. format.
Thank you for your time. Hope to hear some suggestions/solutions soon.