Exporting animation issues to Unity - Rig made using advanced skeleton

Exporting animation issues to Unity - Rig made using advanced skeleton

Anonymous
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Exporting animation issues to Unity - Rig made using advanced skeleton

Anonymous
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Hi Autodesk community,

I have an urgent issue. 
I have made a character to be animated and exported for Unity. I have exported the character with animation to Unity in an FBX. format. Upon reviewing the animation in Unity, I see that the face,eyes,props will move accordingly - but the body is frozen.

- I have modeled a character and decided to use the 'Advanced Skeleton' plugin to rig my character. 
-Exported and imported to Unity in FBX. format.

Thank you for your time. Hope to hear some suggestions/solutions soon.

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S-Marvin_Fenton
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The best option I found was the select the "Deformation system"(bone structure) and bake all of those bones with the correct motions throughout the animation. Then once I imported the animation it worked flawlessly.

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