Exporting 3ds Max rig to MAYA
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07-08-2018
03:58 AM
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Hi,
Export with FBX, load to Maya. Then the orientation of the joint is messed up.I want to fix it.
I did like this:
1.Export current skin weight
2. Unbind skin
3.Freeze transform geometry and joint
4.orient joint
5.bind
6. import weight map what I exported at 1
1.Export current skin weight
2. Unbind skin
3.Freeze transform geometry and joint
4.orient joint
5.bind
6. import weight map what I exported at 1
then, skin weights are broken.
How should I fix that?
How should I fix that?
Attach the FBX created 3dsMAX.
thanks,