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Hi,
Hi!
I imported the fbx file to Maya 2018.3 and can't see any problem.
What should be wrong here, how does it look for you?
Hi,
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The orientation is Y-up here.
If you want any other orientation, just rotate your object (the skeleton).
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>The orientation of each bone is different. You mean not using orient joint but rotate individually?
Thank you for your kindness.
Hi!
This is what i get orig model + model with joints (+ one duplicated and free rotated model).
What's the problem?
hi,
Thank you for your reply.
What I want to fix is this Orient. If I freeze the transform, the skin will be broken. Of course, I can also attach controls without fixing this Orient. If I had a way to make all the orientals Y-up without breaking the skin I wanted to know that.
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