I'm trying to import an .FBX rigged character into Maya for animation but I keep getting an error window that says
"The FBX plug-in has detected Non-uniform scaling values. The following nodes (or their parents,) have non-standard Maya scaling inheritance (RSrs). The plug-in will re-compute their local transforms to match their correct global transforms and re-plot the transform animation frame by frame. These nodes might have interactive behavior in Maya that differs from the source application."
When I close the window the rig no longer matches up with the model.
Is there a way to fix this?