Hello all,
I'm trying to import Blendshape from Maya into Unity. But it's not working. The animation is really new for me and I would like to create a simple Animation (see the flower).
With the Duplicate Speciale, I copy the Main Mesh with the BlendShape Inputs and its works. In my Hypergraph I find it with the Blend Function too. But if I export all into Unity, only the Main Mesh have the Blendshape Inputs.
Have someone an idea or maybe another workflow on how to create a simple flower animation?
Greetings N Die