Delete non deformer history
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Hello. I have a character which is already rigged and have bind skin, with blendshapes as well. I want to transfer UVs from another mesh to my rigged model, which I did without any problems. My question is how to manage the history in Maya. I would like to bake/freeze the Transform Attribute operator stack without deleting the bind skin and blendshapes. How can I achieve that?
Currently, I am unable to move my character because Transfer Attributes is still processing and updating the results.
I tried to use : Edit- delete by type- non defomer history, but this optiond also deleting transfered UV.
I have also another questions: Is any chance to mute bind skin, or other deforming operators like in Softimage XSI?
I was curious if I could manage Maya's history like in Softimage XSI, where I could see several history processes.
This was a huge advantage of that software, and I'd like to have the same in Maya.