Community
Maya Animation and Rigging
Welcome to Autodesk’s Maya Forums. Share your knowledge, ask questions, and explore popular Maya animation topics.
cancel
Showing results for 
Show  only  | Search instead for 
Did you mean: 

Cycle offset not working (need help before Wednesday 10/9)

3 REPLIES 3
Reply
Message 1 of 4
agomez32ZCGS5
207 Views, 3 Replies

Cycle offset not working (need help before Wednesday 10/9)

agomez32ZCGS5
Observer
Observer
 

https://drive.google.com/file/d/1DIUiKHPBq_01YvRHWw_DkS_yFaccWa9W/view?usp=sharing

^^my file

I'm new to maya animation and rigging. I imported a free model into Mixamo, added the walking animation and then imported it into a new maya scene. when I select the whole rig, go to the graph editor, curves>post infinity>cycles, it loops the walking just fine. but when I try to cycle with offset, it only cycles without offset.

My goal is to have this model walk down a corridor, up and down some stairs and turn while walking. unfortunately, I'm stuck on this, and my assignment is due Wednesday at 8am. pls help.

if u give me advice please break it down as much as u can. im only familiar with modeling, lighting, and rendering

0 Likes

Cycle offset not working (need help before Wednesday 10/9)

 

https://drive.google.com/file/d/1DIUiKHPBq_01YvRHWw_DkS_yFaccWa9W/view?usp=sharing

^^my file

I'm new to maya animation and rigging. I imported a free model into Mixamo, added the walking animation and then imported it into a new maya scene. when I select the whole rig, go to the graph editor, curves>post infinity>cycles, it loops the walking just fine. but when I try to cycle with offset, it only cycles without offset.

My goal is to have this model walk down a corridor, up and down some stairs and turn while walking. unfortunately, I'm stuck on this, and my assignment is due Wednesday at 8am. pls help.

if u give me advice please break it down as much as u can. im only familiar with modeling, lighting, and rendering

Labels (1)
3 REPLIES 3
Message 2 of 4
mcw0
in reply to: agomez32ZCGS5

mcw0
Advisor
Advisor

Since you say the walk loops just fine, it leads me to assume that your character is walking in place.  The body stays in the same place while the legs are moving in a walking motion.  Is that correct?  If that is the case, then there's no value to offset.  To have a cycle offset, you need to put keyframes on the control that moves your rig.  Keyframe it so that it moves forward as your character is walking.  Take care to not have the feet slide.  Make sure you set keys at the start frame of your walk animation.  And then the last keyframe should match the last keyframe of your walk animation.  Once you've done that, cycle with offset will work.

0 Likes

Since you say the walk loops just fine, it leads me to assume that your character is walking in place.  The body stays in the same place while the legs are moving in a walking motion.  Is that correct?  If that is the case, then there's no value to offset.  To have a cycle offset, you need to put keyframes on the control that moves your rig.  Keyframe it so that it moves forward as your character is walking.  Take care to not have the feet slide.  Make sure you set keys at the start frame of your walk animation.  And then the last keyframe should match the last keyframe of your walk animation.  Once you've done that, cycle with offset will work.

Message 3 of 4
agomez32ZCGS5
in reply to: mcw0

agomez32ZCGS5
Observer
Observer

what do i key though? the mesh wont let me key anything. the animation has keys already. do i key over the old keys? im scared to mess up the walk cycle

0 Likes

what do i key though? the mesh wont let me key anything. the animation has keys already. do i key over the old keys? im scared to mess up the walk cycle

Message 4 of 4
mcw0
in reply to: agomez32ZCGS5

mcw0
Advisor
Advisor

Yes, you shouldn't be keying the mesh.  But there should be a node at the top of your control hierarchy that is probably animated but is static.  Is your character facing down the Z axis?  Whichever axis your character is facing, the translation on that axis is probably static.  If you take this top control node and translate it in the direction your character is facing, does the character move in that direction?  If so, then you can safely key that node.  Even if it already has keys, they are static.  And don't be afraid to screw things up.  You should save your file and version up.  That way you can always go back if something doesn't work.

0 Likes

Yes, you shouldn't be keying the mesh.  But there should be a node at the top of your control hierarchy that is probably animated but is static.  Is your character facing down the Z axis?  Whichever axis your character is facing, the translation on that axis is probably static.  If you take this top control node and translate it in the direction your character is facing, does the character move in that direction?  If so, then you can safely key that node.  Even if it already has keys, they are static.  And don't be afraid to screw things up.  You should save your file and version up.  That way you can always go back if something doesn't work.

Can't find what you're looking for? Ask the community or share your knowledge.

Post to forums  

Autodesk Design & Make Report