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Hello Maya forum! I have a rigging question, specifically how you would go about rigging suspenders for a rigged character.
Here is a character I'm working on that has suspenders and the current solution is to skin a singlesided version of the suspenders to the character, project the weights from the body to the suspenders, then clean up the weighting and finally project the singlesided weights to a doublesided version.
As you can see it works alright, but it's a bit tricky to work with and one problem I've found is that twisting the torso leads to a jagged looking bend. It could probably be fixed a little with more weight painting but I'm curious if there's a better way. I suspect making the suspenders a separate rig with its own joints would lead to a smoother result, but I'm not sure how to go about it. I'm looking to make something sort of like this. In addition it could allow for things like animating the suspenders separately from the body, like pulling them out with the hands. I could rig it up with joints easily enough but having them be driven by the body mesh is something I've never done before.
Thank you for checking out this post and please let me know if you have any ideas on how to go about building secondary rigs like this.
Solved! Go to Solution.