
Not applicable
04-02-2020
04:28 AM
- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report
Hi all,
I have a humanoid model that I did not create, but received without a rig. I have tried rigging it with both Quick Rig and HumanIK, and in both instances there are cracks (like the model splits and there is a hole) when I move it using the skeleton.
I thought this might be because of duplicate vertices, so I tried running the Edit Mesh -> Merge tool before rigging but the issue still persisted.
I am a programmer so I am not greatly experienced in this area. What kind of issues could be causing this?
Solved! Go to Solution.