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Corrective Blendshapes on Animated Referenced Rigs
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11-23-2018
07:15 PM
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Hello, quick question about Corrective Blendshapes workflow.
Obviously when animating a referenced character you end up with all kind of poses that you didn't plan for when creating your correctives. When you have a character referenced into a scene and animated, what is the best way to go about doing correctives? Is it ok to just create and key your correctives directly in the animation scene ( with the assumption you will never again need those correctives)? Or is it best to recreate the pose as best you can in the original file and do the corrective there?
Thanks,