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I have noticed that when I get in sculpting mode on a target connected to comboShape node the outputWeight value change from 1 to another random value and that messes up the behavior of the comboShape node. I am trying to lock the attribute and it seems to solve the problem, still I think this is a bug. Was wondering if anyone else has experienced this issue.
Actually locking the output weight would not fix the problem of course, the output value will be fixed at 1.0.
Silly me!
I just wonder why it misses the calculation of the combo and give 0.9 something when it should actually be at 1.0.
It gets fixed if I put the weight back at 1.0 but as soon as I get in sculpt mode it changes again.
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