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CombinationShape changing outPutWeight value when connected targets are in Edit mode

Anonymous

CombinationShape changing outPutWeight value when connected targets are in Edit mode

Anonymous
Not applicable

I have noticed that when I get in sculpting mode on a target connected to comboShape node the outputWeight value change from 1 to another random value and that messes up the behavior of the comboShape node. I am trying to lock the attribute and it seems to solve the problem, still I think this is a bug. Was wondering if anyone else has experienced this issue.

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Anonymous
Not applicable

Actually locking the output weight would not fix the problem of course, the output value will be fixed at 1.0. 
Silly me!
I just wonder why it misses the calculation of the combo and give 0.9 something when it should actually be at 1.0.
It gets fixed if I put the weight back at 1.0 but as soon as I get in sculpt mode it changes again.

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