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Hi!
I'm trying to have my cluster deformers deform my mesh after rigging.
So I have my cluster in a groupe that has it's pivot the same as the cluster then the group is in another group world centered.
Cluster's relative is OFF
Cluster's input is AFTER the skin input
The cluster translate, rotate and scale are linked to the control in the node editor.
The Translate works perfect buuuut rotate and scale doesn't...
I tried relative ON/OFF, input before/after, group pivot points different places, number off groups, parent constraints between a lot of things... I feel like there's something I'm not understanding in the cluster deform pipeline haha.
Please heeeeelp, thank you!
Solved! Go to Solution.