Cache issue

Cache issue

rozaliapusz
Explorer Explorer
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2 Replies
Message 1 of 3

Cache issue

rozaliapusz
Explorer
Explorer

Hey, 

 

I am working on a project with a rather simple keyframe animation (no simulation), since I uploaded a tree from content library I have this issue with cache playback running out of memory.

 

// Warning: A swatch for "C:/Program Files/Autodesk/Maya2025/brushImages/.mayaSwatches/oakWhiteBark.tif_hcm.swatch" could not be written. This may affect performance. Further warnings will be suppressed.
Cached Playback: Memory dedicated to caching has reached its limit, so caching has stopped. To keep working with caching, reduce your playback range or allocate more memory to caching in the Cached Playback section of the Preferences

 

How can I deal with this? I delated the tree (at least I can't see it in outliner)

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2 Replies
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Message 2 of 3

kelly_hynes
Autodesk
Autodesk

You can try allotting more RAM for caching.   Open Windows < Settings and Prefs < Animation < Cached playback, then slide the % RAM a bit higher.  Don't go too high or it could affect machine performance overall.  

 

Kelly



Kelly Hynes
Manager, Software QA Engineering
Installation & Licensing forums | Contact product support | Autodesk AREA


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Message 3 of 3

Kahylan
Advisor
Advisor

Hi!

 

I've never had this issue, so I can just guess.

The fact that the file that is causing the problem ends in .swatch could mean that one of your Textures or Materials in the Hypershade is corrupt. As the preview images of the shaders and Textures in the Hypershade are calles swatches and are stored in the swatch folder. Also Textures don't get automatically deleted when you delete the object it was connected to.
Try opening your Hypershade and deleting all the Materials and Textures related to that Tree.

I hope it helps!

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