Broken Hand Joints on Blend Shapes on Arm
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I have a character with a blend shapes on his arms that make them squash and stretch.
When I turn on the squashed blend and try to move the joints in the hands, they screw up, however in the regular state they do just fine. I think this is because the joints were made to be in the regular position, but I thought blend shapes could work around the original position of joints.
I guess I should have made the arm joints stretchy when building the rig, but I'm way past that. If there is a way to change the arm size without affecting the hand, that would be great.
Attached are pics. The first is the broken one when the arm short, second one is when the arm is long (ignore that the hand and arm don't connect here)
Really hoping for some help on this one.