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I'm trying to export cloth animation to FBX, yet cannot make it work. What I did:
1. Created animation using nCloth
2. Duplicated certain positions of nCloth, deleted history on them
3. In separate file, created blendshape of cloth-derived meshes
4. Created animation from blendshape steps. in timeline
Now I want to export this animation to FBX.
I tried:
1. Baking keys of blendshape node from connections hypergraph
2. Baking all the keys with "Below" setting on
3. "Bake topology to target" option on primary mesh
I'm to use the animation in three.js. Both in code and in FBXReview I see it not working.
It seems I am missing something in the workflow or settings, but I cannot grasp what. I've been searching the web for a week now, but nothing seems to work, please advise.
Hello,
This was also driving me insane, and by the way , AUTODESK, when delete by history it should delete all and make the meshes "normal", or useable... Anyway, the trick is
1. do your cloth sim
2. Dupe the object on frame 1 or 0 , dupe again at end frame or frame in sim you prefer
3. delete everything but the new dupes , name them whatever like, myObject, myObjectMorph
4. SAVE AS .OBJ, each mesh
5. new file, import the 2 .obj files
6. setup your blendshape and you're good to go!
[by the way, be sure to first pick your target shape the your base shape, you can then delete your target after]
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