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Blendshape in-betweens lose precision when exported to FBX

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Anonymous
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Blendshape in-betweens lose precision when exported to FBX

Hi all,

 

I'm exporting from Maya 2020.4 a rig with blend shapes containing in-betweens. There's a loss of precision in the resulting FBX data, the third-decimal of my in-between values is loss as seen in the image. Is there a way I can control this setting to avoid the loss?

 

blendshape-loss.png

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