Blendshape Export Error

Anonymous

Blendshape Export Error

Anonymous
Not applicable

Having an issue exporting out my blendshape animation to unity. All animations and shapes work fine in Maya but as soon as I export I get Errors like Error:Mismatched Morph Target Geometry. The morph targets will be ignored. Not sure whats happened to the vertices to cause this. Any ideas for a fix?error.JPG

 

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geoffautodesk
Contributor
Contributor
Accepted solution

I'm going to assume that you might have some modelling history on your rig.

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thom1209
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Participant

Hi, sorry to necro this thread, but I'm having the exact same problem. No history on my model except the blendshape node and skincluster. I've been able to export FBX with blendshapes before so I'm not sure what the issue could be.

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thom1209
Participant
Participant

I was able to get the fbx to export by deleting the separate heads I made my blendshapes from, and simply undoing after the export was complete. Not the ideal solution I'm sure, but it worked...

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