
Not applicable
09-17-2019
04:17 AM
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Having an issue exporting out my blendshape animation to unity. All animations and shapes work fine in Maya but as soon as I export I get Errors like Error:Mismatched Morph Target Geometry. The morph targets will be ignored. Not sure whats happened to the vertices to cause this. Any ideas for a fix?
Solved! Go to Solution.