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Blend Shape window VS Shape Editor

JamesJ3D
Participant

Blend Shape window VS Shape Editor

JamesJ3D
Participant
Participant

As seen in the attached image, I have the Shapes Editor and a "Blend shapes" window.

I know how to access the Shape editor window but I can't figure out how to manually access the "Blend Shapes" window.

I first came across the "Blend Shapes" window when I exported Blendshapes from Zbrush using the ExportMaya Blendshapes plugin.

How can I manually access this "Blend Shapes" window, manually, in Maya 2018?

Thanks.

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stephenkmann
Collaborator
Collaborator
Accepted solution

ATDSK is in the process of getting rid of the blendShape window in favor of the shapes editor. 

but if you really want to get it , you can run 

 

BlendShapeEditor;

 

in the command line. and or put it on your shelf as a button

 

hth

 

-=s

JamesJ3D
Participant
Participant

@stephenkmann wrote:

ATDSK is in the process of getting rid of the blendShape window in favor of the shapes editor. 

but if you really want to get it , you can run 

 

BlendShapeEditor;

 

in the command line. and or put it on your shelf as a button

 

hth

 

-=s


Oh man, thanks so much!
(i hope they include it in Bonus Tools or something if removed)

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gpolveche
Observer
Observer

Hello,
I am searching for a way to definitively close this Blend Shapes window on Maya 2022.
Actually, when I close the window, save the maya file, and then open again the maya file, the window appears again.

This would be really helpfull because we built an automated python tool that imports many characters into one file.
But anytime this window appears, the process takes very long extra times. So we need to close it directly on the imported characters files to optimize our pipelines.

Thanks.

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Kahylan
Advisor
Advisor

Hi!

 

I never had this panel automatically open up when it was closed, but you could try running this python command instead of closing the window.

import maya.cmds as mc

panels = mc.getPanel(type = "blendShapePanel")
print(panels)

if panels == None:
    print("no blendShapePanels Found")
    
else:
    for p in panels:
        mc.deleteUI(p, pnl = True)

  Basically, when you close a panel in Maya, it doesn't get deleted, it just isn't visible anymore but is still there so it can store the settings for when it is reopened. The deleteUI command really deletes the panel out of memory.

 

I hope it helps!

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gpolveche
Observer
Observer
Hi,
This code can be usefull, thank you for the answer !
We finally found that the files we were given had a script node that was meant to launch this window.
We removed it and the issue is fixed.
Best,
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