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blend shape complex workflow

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Anonymous
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blend shape complex workflow

hi

I have a very important problem to do correct blend shape!

notice , it is not an easy problem and need high science and good experience in this field !

probleb discussing :

1- I have an human chatacter , that have many morphs(blend shapes) for his face !

2 - but at now , I make facial hair for him

3 - Certainly , the facial hair and eyelashes , must change the position according to changing the position of the eyelids in the morph of the eye blink!

4 - Notice : the wrap tool is working very very good , but it doesn't export in fbx format ! so it is unusable for me !

5 - and the #question is : What is the workflow , to attach a new object , to the base mesh , without lossing the available morphs and too , adding morph changes to new object that attached ???

thanks for your helping 

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