Binding skin to control rig
Not applicable
08-03-2015
07:45 AM
I started modeling in Maya like 4 days ago and I have one stupid question. I made a skeleton and then locked it in control rig. So now I want to bind that rig to an object (simple model of a robot) but when I go to Skin > Bind i get a warrning message saying Skin is being bound to the FK rig. When i try rotating joints my model isn't moving. And one more thing, how do I make a character from a model ?
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