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Add a joint that has no influence on Binds

Anonymous

Add a joint that has no influence on Binds

Anonymous
Not applicable

Dear Maya Community,

 

i am quite new to Maya but i can already do a lot of things.

 

But now i need your help 😄

 

I have an animation where the character is in idle state and holding a weapon.

 

Now i could need an extra bone that is intended as socket for the weapon.

 

How can i add a joint that has no influence on the character and the binding or weight painting.

 

And is it possible to display this joint in a form of a long arrow. I have a rifle and i want to animate that new bone so that holding the rifle on every frame is good. If i would have a long arrow, i can easily adjust the bone's direction on every frame.

 

Other workflows are also very welcome.

 

Yeah thats it

 

Thanks in advance

 

raidfire.net

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mujuningaiza
Advocate
Advocate

You can do that using curves, group the bone itself and offset it's pivot, other methods you better seek how you can improve your workflow by using constrains, custom attributes and set driven keys. When your hands are wet you be diving into Expression Editor and Node Editor

 

 

Any qn don't hestate to ask

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