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Good afternoon, I am new to Maya rigging and wanted to show you a problem I'm having. Here are the pictures, maybe it will ring a bell to someone:
simply put, I create a skeleton for the legs, apply the IKhandle on both of them, and it works fine. If I add a controller to the main Joint (pelvis on top) it works fine, But if I apply a controller to the lower joints (the ankles at the bottom), the moment I click on parent (constrain), it all flips unpredictably around.
I suppose there must be some option or value off? Could someone see any clue about this?
Thank you in advance for your help and patience.
Solved! Go to Solution.