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I have a few controllers that are in groups. Before I placed them inside those groups, I made sure to delete history and freeze transforms once the controller is where I needed it. Then, I hit ctrl-g to create the group for the controller, and then I set the group pivot to the center of that controller. Is this the same thing as just typing in "group" in the MEL window? I was curious if just using ctrl-g and then snapping the pivot to center was causing this, vs typing group into the MEL window.
Is it just normal for the constraint to be at world origin when you constrain a group rather than at the center of the controller? Whenever I constrain an IK handle, for example, the constraint's pivot point is always at the center of the IK handle, not world origin.
I was also wondering if this was what has been causing my weird geometry snapping to the floor issue I've been experiencing during an undo...
EDIT: As you can see in the first screenshot, the group for the pole vector control is the white box, but the constraint on that group is world origin.
Solved! Go to Solution.