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Weight painting issues with moving vertices after skinning
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Hello,
I moved some verts after skinning, and now they deform weirdly. I've tried Delete by type>non-deformer history, but that didn't work. I've tried exporting the weights, unbinding the mesh, and importing them back in, but that doesn't seem to work at all; the joints don't move the mesh at all even though the weight paint tool shows influence on them. I tried duplicating the mesh and copying the weights, with the same result as export/import. This is very frustrating. Nothing is working and I don't know what to do.