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Hello,
I'm working on a project where I create a skeleton that scales parts of my mesh (eyes, ears, head, body, etc.) and I have a problem. Apart from the skeleton for scaling the mesh I would want to create another one which I can use to animate the 3d model. My question to you is:
Is there a way to bind two separate skeletons to one mesh so that each have two separate skin weights? My problem comes from the fact that the skeleton for scaling the mesh will use different skin weights from the skeleton for animation. Becuase of that I can't just create a complex skeleton, that can do both scaling and animation.
If there is no way to make this happen are there other ways to maybe help me achieve somewhat similar result?
Thank you in advance.
Solved! Go to Solution.