Using a proxy for animation

Using a proxy for animation

Lloydwing
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Using a proxy for animation

Lloydwing
Explorer
Explorer

Hello,

 

So I'm a new Maya user and I'm taking a 3D animation course, and I've got a question regarding the rigging and animation for my characters that I'm working on for my final project.

 

Right now I have a high-res model of two characters, and I spent the last 3 or so hours learning how to start character rigging with the Autodesk Rigging tutorials on youtube, hoping to make it as a proxy for animation, and I began to wonder how I'd get the rigging from the youtube course to my finished character mesh. They're both in separate Maya files, so that's why I began to wonder how to do this. I bought the character models completed, so setting up the rigging itself isn't my concern, but in my character mesh I've got clothes set up, and in the character rigging file I had to go with just the finished character mesh to start rigging. The project is due by the end of next month, and I'm starting to wonder if maybe I shouldn't save the character rigging from youtube for personal time and go for a simple rig on my completed character meshes, or if I can finish the character rigging course and make a proxy animation then move that animation to my character mesh?

 

I realize that might not be very clear, and I apologize if it isn't. I've tried to find somewhere that mentions how to move a proxy animation to a high-res model, but nothing seems to show up that fits my needs. (And maybe on the side, figuring out why my email shows up as a username on this site)

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gautham.chandran47
Advisor
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Accepted solution

There is a way, 

first align your high res model on top of the proxy rigged character, try your best to match it with the proxy, the scale, height and things.

Then bind the high res character with the proxy character's root joint.

Then first select the proxy mesh and then shift select the high res model and copy its skin weight by going to "skin -> copy skin weights ".

It may or may not be perfect, it depends how well both characters overlap each other.

Hope this helps Smiley Happy



Goutham Chandran
Cinematic Animator | Rockstar Games
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